Preliminary info
First of all you should know that OBBLM is capable of handling re-saves to the same match report - even after subsequent matches have been played by the same teams.
Therefore if you, for example, typed in an incorrect Δ treasury value or some wrong player field value, you can correct the errors by simply changing the fields to the wanted values and re-saving.
Game information fields
The purpose of these fields is merely to store general match information. They have therefore
nothing to do with team incomes or any other team related stats.
Sportsmanship points
Yelling, screaming, cursing at the dice, disturbing the opponent in his turn and not turning up on gaming night may be punished by giving negative sportsmanship points. Acting like a gentleman and taking a defeat with a smile may be embraced by giving positive sportsmanship points.
If your league on the other hand makes the needle on the evil-o-meter jump into the red area constantly, it may be more natural applying the sportsmanship points system the other way around - embracing bad manners with positive sportsmanship points.
Casualties in general
OBBLM can keep track of
team casualties, which is the sum of the individual player casualties, opponent self-inflicted injuries, die on a fumble in sprints and crowd killings (and possibly other things of your leagues' choice).
Regarding
individual player casualties OBBLM can also keep track of the different types of injuries inflicted (bh, si and ki), so please use this possibility instead of adding casualties made by a player as kills.
Player skills
Once the match report has been submitted OBBLM will allow you to pick new player skills from the team pages - if enough SPPs have been gained.
Player injuries
If a player sustains multiple injuries simply utilize the second and third injury columns "ageing 1" and "ageing 2".
The
only difference between the ordinary "inj" column and the ageing columns is that injuries recorded as ageing injuries do not imply a MNG.
Incomes
A team's income must be calculate manually to represent the
full change of the team's treasury over the game. OBBLM does not do income calculations for you.
If you spended more than you made in a match then simply prefix - (minus).
Remember these factors when you calculate:
- Spiraling expenses
- Treasury spend on inducements
- Hiring costs of star players and mercenaries
- Team winnings
- Tournament winnings, if the game was a final
- Sponsorship deal from Bloodweiser